Difference between revisions of "Graphics Work"

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(Specifications)
(Specifications)
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[https://github.com/webOS-ports/luna-sysmgr/tree/webOS-ports/master/images luna-sysmgr/webOS-ports/master/images]
 
[https://github.com/webOS-ports/luna-sysmgr/tree/webOS-ports/master/images luna-sysmgr/webOS-ports/master/images]
  
Each recreation must be exactly 4x the size of the original image (future proofing!) and match the original as closely as possible in terms of style. (Consistency is a must if Open webOS is to look like a professional product.)
+
Each recreation must be exactly 4x the size of the original image (future proofing!) and match the original as closely as possible in terms of style.
 +
 
 +
(Consistency is a must if Open webOS is to look like a professional product.)
  
 
In terms of format, please provide both a resolution independent PSD/SVG source file (if at all possible) and a 4x sized PNG file.
 
In terms of format, please provide both a resolution independent PSD/SVG source file (if at all possible) and a 4x sized PNG file.

Revision as of 15:52, 30 October 2012

Due to the lack of high-resolution graphical assets, we need to recreate the existing ones in a scalable/future-proof format.

Specifications

What we have:

  • 1x size baseline: The existing graphic set is formatted for a 10-inch screen at 1024x768.

What we need right now:

  • 1.75x size for phones: For phones such as the GNex, we need graphics that are formatted for a 4-inch screen at 1280x800.
  • 2x size for future tablets: For future high-res tablets (as this is the direction the market is going), we need graphics that are formatted for a 10-inch screen at 2560x1600.

What should have for the future:

4x size for future-proofing: As displays have recently doubled in size, what's to say they won't do the same again? Or perhaps Open webOS will be ported to something with a 4k screen in future? Naturally we don't know, so it's best to be safe and aim high.

What to do:

The images we need recreated in higher resolution are here: luna-sysmgr/webOS-ports/master/images

Each recreation must be exactly 4x the size of the original image (future proofing!) and match the original as closely as possible in terms of style.

(Consistency is a must if Open webOS is to look like a professional product.)

In terms of format, please provide both a resolution independent PSD/SVG source file (if at all possible) and a 4x sized PNG file.

Note: It is not necessary to recreate the HP bootlogo, as we will be using the webOS-ports logo instead (see top-left of wiki.)

Assets

Assignees

When you start work on an asset, add it's filename and your username below. This way, we can coordinate and make sure people don't do unnecessary work.

When you finish work on a given asset, please mark it as complete, upload it's PNG to the wiki via Special:Upload and add it to the page along with a link to the PSD/SVG source file.

Files

Screen Lock

1x Filename 4x Filename Assigned to Status File preview
screen-lock-clock-0.png [email protected] Isandunk Complete Screen-lock-clock-0@4x.png
screen-lock-clock-1.png [email protected] Isandunk Complete (awaiting upload) Screen-lock-clock-1@4x.png
screen-lock-clock-2.png [email protected] Isandunk Complete (awaiting upload) Screen-lock-clock-2@4x.png
screen-lock-clock-3.png [email protected] Isandunk Complete (awaiting upload) Screen-lock-clock-3@4x.png
screen-lock-clock-4.png [email protected] Isandunk Complete (awaiting upload) Screen-lock-clock-4@4x.png
screen-lock-clock-5.png [email protected] Isandunk Complete (awaiting upload)
screen-lock-clock-6.png [email protected] Isandunk Complete (awaiting upload)
screen-lock-clock-7.png [email protected] Isandunk Complete (awaiting upload)
screen-lock-clock-8.png [email protected] Isandunk Complete (awaiting upload)
screen-lock-clock-9.png [email protected] Isandunk Complete (awaiting upload)
screen-lock-clock-colon.png [email protected] Isandunk Complete (awaiting upload)
screen-lock-clock-decimal.png [email protected] Isandunk Complete (awaiting upload)